sourcedrive.net
MGE - Managed Game Engine

MGE is a small thin-layer game engine written in C#. It serves as a complete game framework and takes care of many low-level functions that most game developers would otherwise need to implement themselves. MGE does not hide the underlying API (Managed DirectX) from the developer, but instead provides an object oriented framework for working with high-level game concepts such as cameras, scenes, renderable objects and so on. Simple physics are implemented with ODE using the ODE.net wrapper by James Raine. The library is included with the engine. The engine is based on Managed DirectX 1.1 and compiles into a DLL or directly into the client application using .NET Framework 2.0. The current development version is 1.3 and features: Features planned for future releases include: The latest version is 1.3.070327 Vanilla

The engine is available for download in binary and source code format. API documentation for the engine can be found here.

Copyright © 2006-2008 Sebastian Ahlman (my given name.my surname@gmail.com)