MGE - Managed Game Engine Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
mge.Sound.mge2DSoundAn MGE 2D sound object
mge.Sound.mge3DSoundAn MGE 3D sound object
mge.Graphics.mgeBoxA rigid-body dynamic primitive box
mge.Graphics.mgeButtonA sprite with basic GUI push button capabilities
mge.Graphics.mgeCameraAll purpose basic camera class
mge.Graphics.mgeCheckboxA special mgeSprite variant with check box capabilities
mge.mgeEngineBase class for game engines using MGE
mge.Graphics.mgeEntityThe base class of all entities
mge.Utility.mgeErrorClass containing general error handling procedures
mge.Graphics.mgeFrustumA simple camera frustum class
mge.Input.mgeInputThe MGE input engine
mge.Input.mgeJoystickA basic joystick class
mge.Graphics.mgeLightA basic shader-based light
mge.mgeMathCommon math functions
mge.Graphics.mgeMouseCursorA sprite with special mouse cursor capabilities
mge.Graphics.mgeNativeMethodsHelper class used when capturing the idle state of the application
mge.Physics.mgePhysicsThe mge physics engine class
mge.Graphics.mgePhysicsEntityThe base class of all physics-enabled entities
mge.Graphics.mgeQuatCameraExperimental quaternion-based first person camera. Currently there are no API functions for creating this kind of camera
mge.Graphics.mgeRadiobuttonA special mgeCheckbox variant with radio button capabilities
mge.Graphics.mgeRendererA Direct3D renderer
mge.Graphics.mgeRenderStatsA class that provides performance-related statistics about the rendering
mge.Graphics.mgeRenderWindowA render window compatible with the MGE renderer class
mge.Utility.mgeResourcePoolThe resource pool
mge.mgeSceneBasic scene class with object creation and rendering capabilities
mge.Graphics.mgeShaderBasic MGE HLSL shader class
mge.Graphics.mgeSkyBoxA simple sky box
mge.Sound.mgeSoundBase class for MGE sound objects
mge.Sound.mgeSoundEngineThe MGE sound engine class
mge.Graphics.mgeSphereA rigid-body dynamic primitive sphere
mge.Graphics.mgeSpriteA two-dimensional sprite rendered on top of the 3D scene. Useful for GUIs
mge.Graphics.mgeStaticMeshA static mesh. (No ridig body)
mge.Utility.mgeTimerThe DirectX sample framework timer as a non-static version
mge.Graphics.mgeTransparentMeshA transparent (physics-wise) mesh
mge.Graphics.mgeVertexGroupA group of vertices that can easily be rendered

Generated on Tue Feb 13 15:40:50 2007 for MGE - Managed Game Engine by  doxygen 1.5.1-p1